NVIDIA's Cosmos 3 Brings Open Interactive World Models
The new open release pushes beyond passive video generation toward simulated worlds that respond to input.
NVIDIA has released Cosmos 3, the latest generation of its open model family aimed at interactive world simulation and video generation. The release continues NVIDIA's push to make world models — systems that can generate and extend visual environments — available to the broader developer community rather than keeping them locked inside proprietary stacks.
Cosmos 3 supports both text-to-video and image-to-video generation, meaning developers can seed a simulation from a written prompt or an existing frame and have the model produce coherent video continuations. The "interactive" framing is the notable shift: rather than treating generation as a one-shot output, the models are oriented toward worlds that can evolve in response to input.
Why it matters
World models are increasingly central to robotics, autonomous systems, and simulation-heavy training pipelines, where generating realistic, controllable environments is often more practical than collecting real-world data. Making these capabilities openly available lowers the barrier for teams that want to build on top of them.
- Text-to-video and image-to-video generation in one family
- Focus on interactive, simulatable worlds rather than static clips
- Released as open models under NVIDIA's own license terms
As with prior NVIDIA open releases, the license is NVIDIA-specific rather than a standard permissive license, so teams should read the terms carefully before building commercial products. Full details and access are available through NVIDIA's announcement on Hugging Face.
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New NVIDIA Cosmos 3 Open Models for Interactive World Simulation
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