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LatestNVIDIA1
NVIDIAText / LLM

NVIDIA's Nemotron TwoTower mixes diffusion and Mamba

A new 30B mixture-of-experts base model activates just 3B parameters per token and pairs a hybrid diffusion/Mamba design.

Apr 11, 2026
NotableOther
Nemotron TwoTower 30B-A3B Base

NVIDIA has published Nemotron TwoTower 30B-A3B Base, an open-weights language model that leans on a few unusual architectural choices at once. According to its Hugging Face repository, the model is a mixture-of-experts system with 30 billion total parameters but only about 3 billion active per token — the "A3B" in its name — released in BF16 precision.

The more distinctive part is the "TwoTower" design, which the release describes as a hybrid combining diffusion and Mamba-style components. Mamba is a state-space approach that offers an alternative to standard attention, while diffusion-based text generation departs from the autoregressive decoding most large language models rely on. Bringing both into a single MoE base model is an experimental direction rather than a conventional transformer stack.

Why it matters

MoE models like this one are attractive because they decouple capacity from compute cost: you get the knowledge capacity of a larger network while only paying to run a small slice of it per token. Pairing that with state-space and diffusion ideas signals NVIDIA's continued willingness to test architectures beyond the standard playbook.

A few practical notes from the record:

  • This is a base model, not an instruction-tuned chat variant
  • Listed language coverage is English, Spanish, and French
  • It ships under a custom ("other") license, so teams should read the terms before commercial use

Context length isn't specified in the release metadata, and as a base checkpoint it's aimed at researchers and builders who want to fine-tune or study the architecture rather than drop it into production as-is. For anyone tracking how hybrid designs perform at scale, it's a concrete artifact to probe.

Sources

  • nvidia/Nemotron-TwoTower-30B-A3B-Base-BF16

    Hugging Face

    Visit
OlderMiniMax Releases M2.7, an MoE Model with FP8 WeightsMiniMax · Text / LLM · 7 months agoNewerOpenBMB Releases MiniCPM-V for On-Device VisionOpenBMB · Vision-Language · 7 months ago

Get the model

Hugging Face

Specs

Parameters30B · MoE
Active params3B active
PrecisionBF16
LicenseOTHER
Downloads742
Likes149

Can you run it?

Runs on a 24 GB GPU at 4-bit.

  • BF16 (as published)

    80 GB GPU (A100 / H100) · 128 GB Mac Studio

    61.7 GB
  • 8-bit

    48 GB GPU (RTX 6000) or 2×24 GB · 64 GB Mac

    33.5 GB
  • 4-bit

    24 GB GPU (RTX 3090 / 4090) · 32 GB Mac

    19.7 GB
Your machine
  • Mixture-of-experts: all 30B parameters must be resident even though only 3B are active per token — active count affects speed, not memory.
  • Parameter count is an editorial estimate — no weights metadata on Hugging Face.
  • KV cache approximated from model size (no config metadata) at 8,192 tokens.

Estimated from the parameter count. Assumes an 8K context and ~1 GB runtime overhead; actual needs vary. How we estimate


Modalities

Text / LLM
2 versions — view changelog

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