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LatestNVIDIA1.0
NVIDIAText / LLM

NVIDIA's Nemotron TwoTower is a MoE experiment

An experimental 30B mixture-of-experts base model blends diffusion and Mamba ideas under a two-tower design.

Apr 11, 2026
NotableOther
Nemotron TwoTower 30B-A3B Base

NVIDIA has quietly published Nemotron TwoTower 30B-A3B Base, an experimental language model that departs from the standard transformer recipe. Released on Hugging Face in BF16, it is a base model — meaning it ships without instruction tuning or alignment, intended as a foundation for further research and fine-tuning.

The architecture is where things get interesting. The model is described as a two-tower design that draws on diffusion and Mamba-style approaches, wrapped in a mixture-of-experts (MoE) layout. With 30 billion total parameters but only about 3 billion active per token, it aims for the efficiency profile that has made sparse MoE models attractive: large capacity at a fraction of the inference cost.

Why it matters

Most frontier open-weight models still lean on dense or MoE transformers. NVIDIA's willingness to publish a hybrid that mixes diffusion and state-space (Mamba) components signals continued exploration of alternatives to attention-heavy designs, particularly for long-context and throughput-sensitive workloads.

  • 30B total parameters, roughly 3B active per token
  • Mixture-of-experts with a two-tower structure
  • Base checkpoint in BF16, no instruction tuning
  • Released under a custom NVIDIA license

As an experimental, notable-tier release, this is aimed squarely at researchers rather than production users. The unusual architecture makes it a useful testbed for anyone probing how diffusion and Mamba ideas hold up at scale — but expect rough edges, and check the license terms before building on it.

Sources

  • nvidia/Nemotron-Labs-TwoTower-30B-A3B-Base-BF16

    Hugging Face

    Visit
OlderMiniMax Releases M2.7, an MoE Model with FP8 WeightsMiniMax · Text / LLM · 7 months agoNewerOpenBMB Releases MiniCPM-V for On-Device VisionOpenBMB · Vision-Language · 7 months ago

Get the model

Hugging Face

Specs

Parameters30B · MoE
Active params3B active
PrecisionBF16
LicenseOTHER
Downloads747
Likes149

Can you run it?

Runs on a 24 GB GPU at 4-bit.

  • BF16 (as published)

    80 GB GPU (A100 / H100) · 128 GB Mac Studio

    61.7 GB
  • 8-bit

    48 GB GPU (RTX 6000) or 2×24 GB · 64 GB Mac

    33.5 GB
  • 4-bit

    24 GB GPU (RTX 3090 / 4090) · 32 GB Mac

    19.7 GB
Your machine
  • Mixture-of-experts: all 30B parameters must be resident even though only 3B are active per token — active count affects speed, not memory.
  • Parameter count is an editorial estimate — no weights metadata on Hugging Face.
  • KV cache approximated from model size (no config metadata) at 8,192 tokens.

Estimated from the parameter count. Assumes an 8K context and ~1 GB runtime overhead; actual needs vary. How we estimate


Modalities

Text / LLM
2 versions — view changelog

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