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LatestNVIDIA3
NVIDIAImage → Video

NVIDIA Releases Cosmos3 Image-to-Video World Model

The latest release in NVIDIA's 'world model' research family aims to generate coherent and realistic video from a single static image.

May 21, 2026
NotableOther
Cosmos3 Super Image2Video

NVIDIA has quietly released a new generative video model, Cosmos3 Super Image2Video, making the weights available for download on Hugging Face. The model is designed for the increasingly popular task of image-to-video generation, creating short video clips from a single static input image.

Unlike many other animation models, NVIDIA frames Cosmos3 as part of its "world-model" research family. This framing suggests an ambitious goal beyond simple motion generation. World models aim to create an internal representation of the rules and dynamics of an environment, which could lead to more physically plausible and temporally coherent video outputs. The goal is to animate a scene by simulating its evolution rather than just interpolating pixels.

The model is available now for researchers and developers to explore. However, it is released under a custom license that is not open-source and comes with specific use restrictions. Potential users should review the terms carefully before integrating it into their projects.

This release underscores NVIDIA's deep investment in foundational AI research, extending far beyond its role as a hardware provider. As generative video technology advances, models that can demonstrate a more robust understanding of the real world—its physics, object interactions, and causal relationships—will be critical. Cosmos3 represents another step by a major industry player toward that more sophisticated future.

Sources

  • nvidia/Cosmos3-Super-Image2Video

    Hugging Face

    Visit
OlderMeituan releases LongCat-Video-Avatar 1.5Meituan · Image → Video · 5 months agoNewerGoogle Releases Gemma 4, a 12B 'Any-to-Any' ModelGoogle DeepMind · Any-to-Any · 5 months ago

Get the model

Hugging Face

Specs

Resolution720p, 480p, 256p
Size129.2 GB
PrecisionBF16
ArchitectureCosmos3ForConditionalGeneration
LicenseOTHER
Downloads37.2K
Likes165

Can you run it?

Needs a workstation GPU (96 GB) at FP8.

  • BF16 (as published)

    2×H100 80 GB · 256 GB Mac Studio

    130.2 GB
  • FP8

    80 GB GPU (A100 / H100) · 128 GB Mac Studio

    65.6 GB
Your machine
  • Covers the published checkpoint; text encoders and VAE loaded alongside may add a few GB (many runtimes offload them to CPU).

Based on Hugging Face weights metadata. Assumes an 8K context and ~1 GB runtime overhead; actual needs vary. How we estimate


Modalities

Image → Video

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