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LatestViggleAnimate
ViggleImage → Video

Viggle Releases Viggle-Animate for Character Swaps

The open image-to-video model targets character replacement and video editing, distilled from MiniMax-H3.

Aug 31, 2026
UpdateOther
Viggle-Animate

Viggle has published Viggle-Animate on Hugging Face, an image-to-video model aimed at video editing and character replacement. The release marks the debut of the Animate line under Viggle's name.

The model is described as a distillation of MiniMax-H3, a technique that trains a smaller or more efficient model to reproduce the behavior of a larger parent. Distillation is a common route to faster inference and lower compute costs, which matters for video work where generation is expensive.

What it does

According to the model page, the focus is squarely on editing existing footage rather than generating clips from scratch:

  • Character replacement, swapping a subject in a video for a new one
  • General video editing tasks driven by an input image

Several technical details remain unspecified in the release record, including output resolution, frame rate, and maximum clip duration. The model ships under a non-standard "other" license, so teams evaluating it for production should read the terms carefully before building on top of it.

Why it matters: character-driven video editing has been one of the harder problems to open up, and Viggle's move puts a purpose-built tool in the hands of developers who want to experiment without a closed API. As with any distilled model, the real test will be how closely its quality tracks the MiniMax-H3 system it learns from.

Sources

  • Viggle/Viggle-Animate

    Hugging Face

    Visit
OlderDeepSeek adds vision to its V4 Flash lineDeepSeek · Vision-Language · 2 months agoNewerNVIDIA's Kumo Takes Aim at Tabular PredictionNVIDIA · Any-to-Any · 2 months ago

Get the model

Hugging Face

Specs

Size66.2 GB
PrecisionBF16
LicenseOTHER
Downloads32.7K
Likes317

Can you run it?

Needs a workstation GPU (48 GB) at FP8.

  • BF16 (as published)

    80 GB GPU (A100 / H100) · 128 GB Mac Studio

    67.2 GB
  • FP8

    48 GB GPU (RTX 6000) or 2×24 GB · 64 GB Mac

    34.1 GB
Your machine
  • Covers the published checkpoint; text encoders and VAE loaded alongside may add a few GB (many runtimes offload them to CPU).

Based on Hugging Face weights metadata. Assumes an 8K context and ~1 GB runtime overhead; actual needs vary. How we estimate


Modalities

Image → Video

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