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LatestFrancisRingv1
FrancisRingImage → Video

StableAvatar Brings Open Source Talking Heads to Life

A new diffusion-based model from developer FrancisRing animates still images into talking avatars using only an audio track.

Aug 12, 2025
UpdateMIT
StableAvatar

A new open-source model called StableAvatar can generate animated talking-head videos from just a single portrait image and an audio file. Released by developer FrancisRing, the project uses a video diffusion transformer to synthesize realistic lip movements and facial expressions that sync with a provided voice track.

The system operates as a multi-stage pipeline. First, it processes the input audio to predict corresponding facial motion. This motion data is then fed into a 14-billion parameter video diffusion transformer which renders the final animated avatar. This modular approach allows for dedicated components to handle the complex tasks of audio-to-motion mapping and high-fidelity video generation.

Why it matters

The creation of realistic digital avatars is a field often associated with proprietary commercial services. Open-source alternatives are crucial for enabling researchers and independent developers to experiment with and build upon this technology. By using a modern diffusion-based architecture, StableAvatar aims to provide higher-quality, more natural-looking results than many older methods.

The components for StableAvatar are available on the Hugging Face Hub under a permissive MIT license. This open approach encourages broader adoption and further development in the rapidly evolving space of AI-driven video generation.

Sources

  • FrancisRing/StableAvatar

    Hugging Face

    Visit
OlderZhipu AI Releases Open Vision Model GLM-4.5VZhipu AI · Vision-Language · last yearNewerTencent Releases Controllable Game Video ModelTencent · Image → Video · last year

Get the model

Hugging Face

Specs

Parameters14B
Resolution480×832 / 832×480 / 512×512
ArchitectureWanPipeline
LicenseMIT
Downloads187
Likes80

Can you run it?

Runs on a laptop — about 15 GB at FP8.

  • BF16 (as published)

    32 GB GPU (RTX 5090) · 48 GB Mac

    29 GB
  • FP8

    16 GB GPU (RTX 4080 / 5070 Ti) · 24 GB Mac

    15 GB
Your machine
  • Precision not published; assuming 16-bit (BF16) weights.
  • Parameter count is an editorial estimate — no weights metadata on Hugging Face.
  • Covers the published checkpoint; text encoders and VAE loaded alongside may add a few GB (many runtimes offload them to CPU).

Estimated from the parameter count. Assumes an 8K context and ~1 GB runtime overhead; actual needs vary. How we estimate


Modalities

Image → Video

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