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LatestKwaipilot2.5
KwaipilotCode

Kwaipilot Releases KAT-Coder V2.5 Dev, an Agentic MoE Coder

Kuaishou's coding team ships an open mixture-of-experts model built on the Qwen3.5 MoE architecture and tuned for agentic development work.

Jul 23, 2026
NotableOther
KAT-Coder V2.5 Dev

Kwaipilot, the developer-tools group inside Kuaishou, has published KAT-Coder V2.5 Dev on Hugging Face. The model is aimed squarely at agentic coding — the kind of multi-step, tool-using workflows where an assistant plans, edits, and iterates on code rather than simply completing a single prompt.

Under the hood, KAT-Coder V2.5 Dev is a mixture-of-experts (MoE) model built on the Qwen3.5 MoE architecture. MoE designs route each token through a subset of specialized expert networks, which lets a model carry a large total parameter count while keeping the compute cost of any single forward pass lower than a comparably sized dense model. That trade-off is increasingly popular for code models, where breadth of knowledge matters but latency and cost still bite.

Why it matters

The coding-model space has become one of the most competitive corners of open-weights AI, and Kuaishou's entry adds another well-resourced backer to the field.

  • It leans on the widely adopted Qwen MoE lineage, which lowers the barrier for tooling and integration.
  • Its focus on agentic workflows aligns with where developer tools are heading, from single-shot completion toward autonomous task execution.
  • As an openly published model, it gives teams an alternative to closed coding assistants for self-hosted or customized deployments.

Some key details remain unstated in the release, including exact parameter counts, active-expert configuration, and context length. The model is distributed under a custom license, so teams evaluating it for production should review the terms on the model page before building on top of it.

Sources

  • Kwaipilot/KAT-Coder-V2.5-Dev

    Hugging Face

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Get the model

Hugging Face

Specs

Context window262K tokens
Size69.3 GB
PrecisionBF16
ArchitectureQwen3_5MoeForConditionalGeneration
LicenseOTHER
Downloads5.9K
Likes678

Can you run it?

Runs on a 24 GB GPU at 4-bit.

  • BF16 (as published)

    80 GB GPU (A100 / H100) · 128 GB Mac Studio

    71 GB
  • 8-bit

    48 GB GPU (RTX 6000) or 2×24 GB · 64 GB Mac

    38.5 GB
  • 4-bit

    24 GB GPU (RTX 3090 / 4090) · 32 GB Mac

    22.5 GB
Your machine
GGUF builds
  • Mixture-of-experts: every expert must be loaded, so memory follows total parameters, not the active slice.
  • KV cache sized for 8,192 tokens of context; longer prompts need proportionally more.

Based on Hugging Face weights metadata. Assumes an 8K context and ~1 GB runtime overhead; actual needs vary. How we estimate


Modalities

CodeText / LLM

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